- 1 or more years experience creating applications
- 1 to 3 months experience creating Windows client applications
- 1 to 3 months experience using Visual Studio 2010 or 2012
At course completion
- Describe the Windows 8 platform and features, and explore the basics of a Windows app interface
- Create the User Interface layout and structure
- Apply the MVVM pattern to application design
- Implement the AppBar and layout controls
- Use templates to create the UI
- Use data binding to present data in the UI
- Handle files and streams
- Design and implement Process Lifetime Management (PLM)
- Handle navigation scenarios in a Windows Store app
- Implement Semantic Zoom
- Design and implement contracts such as Search, Share and Settings
- Implement tiles and toast notifications in a Windows Store app
- Respond to mouse, keyboard and touch events, including gestures
- Deploy a Windows Store app to the Windows Store or an enterprise store
This module introduces you to the Windows 8.1 user experience and features, Windows Store apps, and the new user interface. Understanding how Windows Store apps look and operate is the key to understanding the principles that you will use to develop your own Windows Store apps. This will help you to develop apps that are more intuitive, compelling, and useful.
- Lesson 1: Introduction to the Windows 8.1 Platform
- Lesson 2: Windows 8 UI Principles
- Lesson 3: WinRT and Language Projections
Module 2: Single-Page Apps and the MVVM Design Pattern
In this module, you will learn about the Model-View-ViewModel (MVVM) design pattern and the Single- Page Application (SPA) development concept. By using MVVM and SPA, you can create a great user experience in a maintainable and extensible app.
- Lesson 1: Single-Page Applications
- Lesson 2: The MVVM Design Pattern
Module 3: Using WinJS
In this module, you will explore the WinJS library and some commonly used WinJS APIs. In particular, you will learn about the WinJS.Promise object and how to use it, the WinJS.Application namespace and the functionality it contains, and the WinJS.Utilities functions. Becoming familiar with all those APIs will help you to create reusable and robust apps for the Windows platform.
- Lesson 1: The WinJS Library
- Lesson 2: WinJS APIs
Module 4: Implementing Layout Using Windows 8.1 Controls
This module explains how to lay out content and controls on the screen, while remaining responsive to screen changes, such as orientation and size changes. The module introduces concepts such as WinJS templates and controls such as AppBar, Flyout, and Rating.
- Lesson 1: Windows 8.1 Layout Controls
- Lesson 2: Implementing WinJS Controls and Templates
- Lesson 3: The AppBar Control
- Lesson 4: Windowing Modes
Module 5: Presenting Data
This module explains how to ensure that your app supports various devices and screen orientations.
- Lesson 1: Working with Data Presentation Controls
- Lesson 2: The ListView Control
Module 6: Implementing Tiles and User Notifications
There is a variety of tile formats you can use to convey information, including pictures, text, and combination of both. You can also use badges to display numeric information or status glyphs on your tiles and update these badges by using notifications. Notifications are also covered in this module.
- Lesson 1: Implementing Tiles, Live Tiles, Secondary Tiles, and Badge Notifications
- Lesson 2: Implementing Toast Notifications
Module 7: Handling Files in Windows Store Apps
In this module, you will learn how to use files, streams, and pickers so that the user can store and retrieve information managed by your app.
- Lesson 1: Handling Files and Streams in Windows Store Apps
- Lesson 2: Working with File User Interface Components
Module 8: Windows Store App Process Lifetime Management
This module covers the app life cycle, app state management, and various app activation states. Understanding PLM is important for properly persisting data across suspensions, recovering from termination, and sharing settings between app installations on multiple devices.
- Lesson 1: Process Lifetime Management
- Lesson 2: Windows Store App Activation and Background Tasks
- Lesson 3: Implementing a State Management Strategy
Module 9: Designing and Implementing Navigation in a Windows StoreApp
This module explores how to build richer and more interactive apps, and it does this by addressing the following questions:
- How do you implement navigation in Windows Store apps?
- How can you give the user a set of rich pages that they can use in a way that captures the essence of fast and fluid?
- Lesson 1: Handling Navigation in Windows Store Apps
- Lesson 2: Semantic Zoom
Module 10: Implementing Windows 8.1 Contracts
This module introduces contracts and charms. These are two powerful new Windows 8.1 features that help create a consistent and unified experience across Windows Store apps. By using contracts, you make it easier for users to search your app’s content, to discover and change common settings, and to share data with other apps.
- Lesson 1: Designing for Charms and Contracts
- Lesson 2: The Search Contract
- Lesson 3: The Share Contract
- Lesson 4: Managing App Settings and Preferences
Module 11: Designing and Implementing a Data Access Strategy
This module describes the various data access strategies that you can use in app development, and it specifically focuses on the best practices for remote storage.
- Lesson 1: Evaluating Data Access Strategies
- Lesson 2: Working with Remote Data
Module 12: Responding to Mouse and Touch
Windows Store apps must support mouse, keyboard, and most important of all, touch interactions. In this module, you will learn how to successfully include all three interaction types in your Windows Store apps.
- Lesson 1: Working with Mouse Events
- Lesson 2: Working with Gesture Events
Module 13: Planning for Windows Store App Deployment
In this module you will learn what is involved in the process of preparing and submitting the app. This includes changes to the app manifest, passing app certification, meeting Windows Store app certification requirements, and by using Windows Store-related tools in Visual Studio 2013. Finally, you will learn how to submit apps to the Windows Store and a private enterprise store.
- Lesson 1: The Windows Store App Manifest
- Lesson 2: Windows Store App Certification
- Lesson 3: After completing this module, students will be able to:
- Lesson 4: Change an app's package manifest to meet the requirements for deploying to the Windows Store.
- Lesson 5: Deploy an app to the Windows Store and prepare an app for enterprise deployment.
Microsoft Official Courseware
- Lab 1 : Overview of the Windows 8.1 Platform and Windows Store Apps
- Lab 2 : Single-Page Apps and the MVVM Design Pattern
- Lab 3 : Using WinJS
- Lab 4 : Implementing a Layout by Using Windows 8.1 Controls
- Lab 5 : Presenting Data
- Lab 6 : Implementing Tiles and User Notifications
- Lab 7 : Handling Files in Windows Store Apps
- Lab 8 : Designing and Implementing Navigation in a Windows Store App
- Lab 9 : Implementing Windows 8.1 Contracts
- Lab 10 : Designing and Implementing a Data Access Strategy - Quiz
- Lab 11 : Responding to Mouse Events and Touch Gestures
- 20482: Advanced Windows® Store App Development Using HTML5